AI Insights · Timothy · January 2022
Top 5 Boat Games on iOS in the US for Q4 2021
In Q4 2021, the top boat games on iOS in the US experienced varied performances in terms of weekly revenue, downloads, and active users. Data from Sensor Tower provides detailed insights.
In Q4 2021, the top boat games on the iOS platform in the United States exhibited diverse performance trends in terms of weekly revenue, downloads, and active users. Here's a closer look at how these apps fared throughout the quarter, based on data from Sensor Tower.
Battle Warship: Naval Empire from Magic Prime Group Limited showed fluctuating weekly revenue, peaking at approximately $223K in late November. Downloads saw a general decline, starting at 5.2K in late September and dropping to around 3K by the end of December. Weekly active users also experienced a downward trend, beginning at 7.4K in late September and ending at approximately 5.6K by the end of the quarter.
Sea Port: Cargo Ships Harbor, published by Pixel Federation Games, had its revenue peak at $13.6K in early October. Downloads varied, with a high of 2.2K in early December and a low of 445 in mid-November. Active users saw an increase towards the end of the quarter, climbing from 2.5K in late September to over 3.3K in early December before stabilizing around 2.7K.
Port City: Ship Simulator, also by Pixel Federation Games, experienced a steady rise in weekly revenue, peaking at $9K in mid-October. Downloads were highest in mid-October at 8.1K, with a notable dip in November. Active users showed strong engagement, starting at 7.8K in late September and reaching a high of 13K in mid-October, before settling around 6.5K by the end of December.
Rovio Entertainment Oyj's Battle Bay maintained a relatively stable revenue throughout Q4, peaking at $6.8K in late November. Although download data was not available, the app's active users started at 1.4K in late September and decreased to just under 1K by the end of December.
Lastly, Battle of Warships: Naval Wars from Dumitru Muset saw a significant increase in revenue, reaching $4.7K in mid-December. Downloads were relatively stable but peaked at 526 in the last week of December. Active users remained consistent, starting at 871 in late September and ending at 874 by the end of the year.
For more insights and detailed data, visit Sensor Tower.